Jan 02, 2006, 01:33 PM // 13:33
|
#1
|
Academy Page
Join Date: Jul 2005
Guild: elite ranger force
Profession: W/Mo
|
The New W/Necro Degen Build
Ok I was talking to my guildies while i was unlocking shit from the faction guy. I was going through the necro skills when I spoted the skill Virulence. It stated that if target foe suffers form a condition they suffer form poison, weakness, and disease also. Just that right there is 8 degen. Now im like this is a good combo for a w/n sword.
Attribute:
Death Magic:12
Swordsmanship:10+helm+minor=12
Tatics:8+minor=9
Strength is just all you left over points
I use a 20/20 death reqirment grim cesta for when i cast virulence.
I use a shiled that req's tatics. I choose the hex shield becuase there arent many stances in the build.
Skills:
1. Virulence (req death)
2. Soul Feast/Healing Signet (req death/tatics)
3. Sever Artery (req swordsmanship)
4. Gash (req swordsmanship)
5. Savage slash (req swordsmanship)
6. Riposite/Final Thrust (req tatics/swordsmanship)
7. Plauge Touch (req nothing)
8. Resserect Signet (req nothing)
Well all you do is get a condition on the target foe switch to the grim cestat and cast virulence. Then switch to shiled. I like to have a poisoners sword and a zealouse. I'm not sure if the poisoner's sword helps when u cast or if its melee only. If anyone can tell me id like to no cuz i might just be wasting a perfectly good spot for a better upgrade.
Also this build req's no superior rune's. All runes are minors except for the vigor and absorption.
Thanks For Reading. If you have any comments feel free to post.
|
|
|
Jan 02, 2006, 01:45 PM // 13:45
|
#2
|
Academy Page
Join Date: Nov 2005
Location: China
Guild: The Hatebreeders [Evil]
|
i like it, and combined with plague touch, u can fight a 100% effectiveness while getting a new target for virulence. but im not sure its that new tho, cuz i think i saw some1 in CA using. Anyway, i think im gonna try it thx for posting it.
|
|
|
Jan 02, 2006, 02:39 PM // 14:39
|
#3
|
Ascalonian Squire
Join Date: Dec 2005
Guild: Hi Jinx Rage [Jinx]
Profession: W/
|
Yeah, I use it all the time. I guess we just spot it at different times. Id like to see some other types of this form out of a build.
|
|
|
Jan 02, 2006, 03:51 PM // 15:51
|
#4
|
Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
|
Only problem is disease will hit you too with this build. But the virulence warrior is funny.
|
|
|
Jan 06, 2006, 08:55 PM // 20:55
|
#6
|
Academy Page
Join Date: Jul 2005
Guild: elite ranger force
Profession: W/Mo
|
Ya i wanna try running this build with a tainted necro prot boon monk and 2 virulence warriors i think in the long run this build woudl pwn.
|
|
|
Jan 11, 2006, 02:58 PM // 14:58
|
#7
|
Pre-Searing Cadet
|
i use this build now and its very,very nice. plague touch + virulence = one hell of a degen for them!
|
|
|
Jan 11, 2006, 03:26 PM // 15:26
|
#8
|
Krytan Explorer
|
Actually you do not need 12 in Death.
9 or 10 works for a 10 or 11 second degen, while allowing you to max out Sword.
Which is actually more damage over time due to the higher crit rate with higher damage from your skills and normal attacks.
|
|
|
Jan 12, 2006, 07:42 PM // 19:42
|
#9
|
Pre-Searing Cadet
|
yeah i have 10 in death and i see it as a better point allocation than 12 for an extra like 2 or 3 seconds. My only beef is Soul feast. Although i have it on my bar atm it doesnt seem that beneficial or used very often
|
|
|
Jan 12, 2006, 11:10 PM // 23:10
|
#10
|
Krytan Explorer
|
It is more of a burst heal, than a staple to your build.
Very nice for when you become the focus of the other team's attacks due to the very high heal in an attribute you are already invested in for your offense.
Even though it is conditional, the pure strength of the heal out weighs the lack of versatility that hinders the ability.
And it also is corpse denial from the other team. You could use Putrid Explosion instead, but the recharge on that is too high to warrant consideration as an effective skill slot use.
The core of your build is only a few skills, leaving you room to play with other things to an extent, and I always find a form of self heal, unless the slot is needed, is better than not having one.
|
|
|
Jan 12, 2006, 11:18 PM // 23:18
|
#11
|
Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
|
It's 5e. You shouldn't need to change to a shield unless you're doing something wrong. [like spamming e. based skills that a warrior shouldn't be doing without Warrior's Endurance]
Put a snare in there instead of Soul Feast. It's too energy expensive for a warrior's e. regen/pool and without something to keep your target close, you're not going to do much...
The when hexed shield I'm against. I think the when hp > 50% would be best here...
Other than that, seems like a nice twist on a W/N if I've ever seen one...
|
|
|
Jan 13, 2006, 10:48 PM // 22:48
|
#12
|
Academy Page
Join Date: Jul 2005
Guild: elite ranger force
Profession: W/Mo
|
ok healing signet is for pvp, soul feast is for pve. I noticed that pve has more corpse so u can burst heal from soul feast and less of hassle for monk's. Healing signet is for pvp so u can heal always. Secondly i have never even seen a shiled with hp above or below 50 so u on crack or sumthing. Plus since the build runs no stance's it is complely useless for shields. no enchants. so hex's is only benifit or a shield with -damage % and health always
|
|
|
Jan 13, 2006, 11:46 PM // 23:46
|
#13
|
Krytan Explorer
|
Actually, in all reality you should not even use a shield.
Ever.
If you are targetted, the rest of your team is dead.
The extra energy and other benefits from a focus are ideal.
My favorite:
12e
+1 Death 20%
+30 Hitpoints
Extra Health, Chance for more skill and of course, the Energy.
With Gladiator's Chest, Legs and Gloves this gives you 38 Energy.
Throw in a Zealous Hilt and you have 1 pip of regain left, but a Zealous Hilt actually gives you more energy than the 1 pip it subtracts would.
Giving the ability to use some energy based attacks/skills, Hamstring or Pure Strike being preferable.
Also Soul Feast is far from useless in PvP, if you, a Warrior, needs to be healing, that means there are bodies around, your teammates, use them to keep up long enough to Res someone.
Most cases you don't need the snare because your main damage is coming from Virulence{E} and Sever Artery. Inflict your Bleed condition, which should have a nice LONG duration, and pound on them, renew bleed as soon as you can after your combination, or if you feel it is going to run out.
That way when they run you can let them run a bit then hit them with Virulence{E}, which hurts, bad, if they stop to heal, there you are on top of them again, attacking. Renewing bleed again if you can to keep Virulence{E} on them as much as possible and to keep them from just running without stop.
Last edited by pagansaint; Jan 13, 2006 at 11:50 PM // 23:50..
|
|
|
Jan 14, 2006, 05:46 AM // 05:46
|
#14
|
Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
|
Well, the unprepared people who are ready to use their brains would run from a warrior without a snare/speed skill. Happens to me as a warrior far too much for me to EVER play without either...
But if your enemy is dumb enough to let you land 4 hits and then 10+ pips cumulative Degen, then yeah, they deserve to die...
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:18 AM // 04:18.
|