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Old Jan 02, 2006, 01:33 PM // 13:33   #1
Academy Page
 
Join Date: Jul 2005
Guild: elite ranger force
Profession: W/Mo
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Talking The New W/Necro Degen Build

Ok I was talking to my guildies while i was unlocking shit from the faction guy. I was going through the necro skills when I spoted the skill Virulence. It stated that if target foe suffers form a condition they suffer form poison, weakness, and disease also. Just that right there is 8 degen. Now im like this is a good combo for a w/n sword.

Attribute:
Death Magic:12
Swordsmanship:10+helm+minor=12
Tatics:8+minor=9
Strength is just all you left over points

I use a 20/20 death reqirment grim cesta for when i cast virulence.
I use a shiled that req's tatics. I choose the hex shield becuase there arent many stances in the build.

Skills:
1. Virulence (req death)
2. Soul Feast/Healing Signet (req death/tatics)
3. Sever Artery (req swordsmanship)
4. Gash (req swordsmanship)
5. Savage slash (req swordsmanship)
6. Riposite/Final Thrust (req tatics/swordsmanship)
7. Plauge Touch (req nothing)
8. Resserect Signet (req nothing)

Well all you do is get a condition on the target foe switch to the grim cestat and cast virulence. Then switch to shiled. I like to have a poisoners sword and a zealouse. I'm not sure if the poisoner's sword helps when u cast or if its melee only. If anyone can tell me id like to no cuz i might just be wasting a perfectly good spot for a better upgrade.

Also this build req's no superior rune's. All runes are minors except for the vigor and absorption.

Thanks For Reading. If you have any comments feel free to post.
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Old Jan 02, 2006, 01:45 PM // 13:45   #2
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i like it, and combined with plague touch, u can fight a 100% effectiveness while getting a new target for virulence. but im not sure its that new tho, cuz i think i saw some1 in CA using. Anyway, i think im gonna try it thx for posting it.
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Old Jan 02, 2006, 02:39 PM // 14:39   #3
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Yeah, I use it all the time. I guess we just spot it at different times. Id like to see some other types of this form out of a build.
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Old Jan 02, 2006, 03:51 PM // 15:51   #4
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Only problem is disease will hit you too with this build. But the virulence warrior is funny.
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Old Jan 03, 2006, 12:00 AM // 00:00   #5
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Fifth build down on the first page, give a decent if short synopsis of how to use and play this build.

http://www.guildwarsguru.com/forum/s...ad.php?t=88314

I've got a much more indepth and varied build synopsis, but I didn't feel like typing how to do what and react to what and time what in every situation.

If you'd like any help with the build, making it do tricks and stuff, such as killing off a mend ailment spammer Give me a PM or ask here.
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Old Jan 06, 2006, 08:55 PM // 20:55   #6
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Ya i wanna try running this build with a tainted necro prot boon monk and 2 virulence warriors i think in the long run this build woudl pwn.
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Old Jan 11, 2006, 02:58 PM // 14:58   #7
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i use this build now and its very,very nice. plague touch + virulence = one hell of a degen for them!
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Old Jan 11, 2006, 03:26 PM // 15:26   #8
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Actually you do not need 12 in Death.

9 or 10 works for a 10 or 11 second degen, while allowing you to max out Sword.

Which is actually more damage over time due to the higher crit rate with higher damage from your skills and normal attacks.
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Old Jan 12, 2006, 07:42 PM // 19:42   #9
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yeah i have 10 in death and i see it as a better point allocation than 12 for an extra like 2 or 3 seconds. My only beef is Soul feast. Although i have it on my bar atm it doesnt seem that beneficial or used very often
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Old Jan 12, 2006, 11:10 PM // 23:10   #10
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It is more of a burst heal, than a staple to your build.

Very nice for when you become the focus of the other team's attacks due to the very high heal in an attribute you are already invested in for your offense.

Even though it is conditional, the pure strength of the heal out weighs the lack of versatility that hinders the ability.

And it also is corpse denial from the other team. You could use Putrid Explosion instead, but the recharge on that is too high to warrant consideration as an effective skill slot use.

The core of your build is only a few skills, leaving you room to play with other things to an extent, and I always find a form of self heal, unless the slot is needed, is better than not having one.
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Old Jan 12, 2006, 11:18 PM // 23:18   #11
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It's 5e. You shouldn't need to change to a shield unless you're doing something wrong. [like spamming e. based skills that a warrior shouldn't be doing without Warrior's Endurance]

Put a snare in there instead of Soul Feast. It's too energy expensive for a warrior's e. regen/pool and without something to keep your target close, you're not going to do much...

The when hexed shield I'm against. I think the when hp > 50% would be best here...

Other than that, seems like a nice twist on a W/N if I've ever seen one...
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Old Jan 13, 2006, 10:48 PM // 22:48   #12
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ok healing signet is for pvp, soul feast is for pve. I noticed that pve has more corpse so u can burst heal from soul feast and less of hassle for monk's. Healing signet is for pvp so u can heal always. Secondly i have never even seen a shiled with hp above or below 50 so u on crack or sumthing. Plus since the build runs no stance's it is complely useless for shields. no enchants. so hex's is only benifit or a shield with -damage % and health always
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Old Jan 13, 2006, 11:46 PM // 23:46   #13
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Actually, in all reality you should not even use a shield.

Ever.

If you are targetted, the rest of your team is dead.

The extra energy and other benefits from a focus are ideal.
My favorite:
12e
+1 Death 20%
+30 Hitpoints

Extra Health, Chance for more skill and of course, the Energy.

With Gladiator's Chest, Legs and Gloves this gives you 38 Energy.

Throw in a Zealous Hilt and you have 1 pip of regain left, but a Zealous Hilt actually gives you more energy than the 1 pip it subtracts would.

Giving the ability to use some energy based attacks/skills, Hamstring or Pure Strike being preferable.

Also Soul Feast is far from useless in PvP, if you, a Warrior, needs to be healing, that means there are bodies around, your teammates, use them to keep up long enough to Res someone.

Most cases you don't need the snare because your main damage is coming from Virulence{E} and Sever Artery. Inflict your Bleed condition, which should have a nice LONG duration, and pound on them, renew bleed as soon as you can after your combination, or if you feel it is going to run out.

That way when they run you can let them run a bit then hit them with Virulence{E}, which hurts, bad, if they stop to heal, there you are on top of them again, attacking. Renewing bleed again if you can to keep Virulence{E} on them as much as possible and to keep them from just running without stop.

Last edited by pagansaint; Jan 13, 2006 at 11:50 PM // 23:50..
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Old Jan 14, 2006, 05:46 AM // 05:46   #14
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Well, the unprepared people who are ready to use their brains would run from a warrior without a snare/speed skill. Happens to me as a warrior far too much for me to EVER play without either...

But if your enemy is dumb enough to let you land 4 hits and then 10+ pips cumulative Degen, then yeah, they deserve to die...
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Old Jan 14, 2006, 05:27 PM // 17:27   #15
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Yeah normally I play the build with Hamstring to open with then immediately hit them with Virulence{E}

But then again I don't take Plague Touch because I am normally in a TA team with a Tainted Prot Mo/N or a different sort of build that we don't worry about our conditions.

Should also have mentioned I take a Shortbow or a Wand with me to build hits when they run
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